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tots48
07-07-2011, 07:06 AM
I'm interested in adding O-Gauge/48th scale Model Railroad accessories to my Iron Division Resin line and am at a total loss as to what is missing or needed out there. The basis for most of my new releases is input from customers and friends so I'm seeking just that from you. I would like to stay in the time period of USA from the 40's to the 60's for right now. Coming soon is a line of the US Military WC 1/2 ton and 3/4 ton trucks plus Chevy and GMC 1.5 and 2.5 ton trucks of which many were purchased from surplus for civilian use. I'm always open to suggestions for new items no matter how big or small.

Try a visit to my website at:
http://www.tots48.net/index.html

tjcruiser
07-07-2011, 10:58 AM
You might explore O-gauge resin loco repair parts: cowcatchers, boiler fronts, etc. Often tricky to track down during a restoration project.

TJ

tots48
07-08-2011, 05:02 AM
Just wish I knew more about them as to which Engines they would go to. Were you talking about really early ones (late 1800's) or 30's-40's era Steam Loc's?

tjcruiser
07-08-2011, 09:57 AM
'30's - '50's steam style locos, made by companies like Lionel in that same era. No single loco in particular, but many have parts that are hard to find during restoration work.

big ed
07-09-2011, 08:03 AM
Hello Tots Welcome to the site,
I went to check out your site and clicked O gauge, It said page under construction. So I clicked order it looks like you can pre-order stuff?
Where does one find the pictures of the merchandise?
I see some but not all.
Everything you have are kits Right?
Ideas?
How about an O gauge rail gun? Something like this I think would sell in any scale.

10760


Size it out so someone could mount it on a flatbed RR car.
See the neat little bomb carrier?

Going with the military items, resin cast tents, machine guns, bombs, etc.
Smaller items easy (?) to make that you can place around your encampments.
Artillery guns?

Ideas?
Are you asking for ideals on non related military items?

gunrunnerjohn
07-09-2011, 09:16 AM
See the neat little bomb carrier?Those are actually the projectiles for the gun, not bombs. ;)

big ed
07-09-2011, 09:26 AM
Those are actually the projectiles for the gun, not bombs. ;)

If they go bang, it is a bomb in my book.:laugh:


OK see the neat "projectile" carrier?


Edit,

Bombs sound better, as even a baseball technically is a projectile.:rolleyes:

tjcruiser
07-09-2011, 01:23 PM
... as even a baseball technically is a projectile.:rolleyes:

:laugh:

Got a chuckle out of that one!

TJ

big ed
07-09-2011, 02:13 PM
:laugh:

Got a chuckle out of that one!

TJ


Projectile motion you ask?:D

Let us define projectile motion as the motion of a particle through a region of space where it is subject to constant acceleration. An object moving through the air near the surface of the earth is subject to the constant gravitational acceleration g, directed downward. If no other forces are acting on the object, i.e. if the object does not have a propulsion system and we neglect air resistance, then the motion of the object is projectile motion.
Assume that we want to describe the motion of such an object, starting at time t = 0. Let us orient our coordinate system such that one of the axes, say the y-axis, points upward. Then a = ayj =- gj, ay = -g. We can rotate our coordinate system about the y-axis until the velocity vector of the object at t = 0 lies in the x-y plane, and we can choose the origin of our coordinate system to be at the position of the object at t = 0.
http://electron9.phys.utk.edu/phys135d/modules/m3/images/Image1342.gif
Since we have motion with constant acceleration, the velocity at time t will be v = v0 + at, and the position will be r = r0 + v0t + (1/2)at2. Writing this equation in component form and using r0 = 0, v0 = v0xi + v0yj, and a = ayj = -gj we have
v = v0xi + v0yj - gtj, r = v0xti + v0ytj - (1/2)gt2j.
The position vector r and the velocity vector v at time t have only components along the x- and y-axes. By choosing a convenient orientation of our coordinate system we have simplified the mathematics involved in solving a projectile motion problem. We can treat projectile motion as motion in two dimensions with
vx = v0x, x = v0xt,
vy= v0y - gt, y = v0yt - (1/2)gt2.
If the initial velocity v0 makes an angle θ0 with the x-axis, then v0x = v0cosθ0 and v0y = v0sinθ0.
http://electron9.phys.utk.edu/phys135d/modules/m3/images/Image1343.gif
Then
vx = v0cosθ0 = constant, x = v0cosθ0t,
vy = v0sinθ0 - gt, y = v0sinθ0t - (1/2)gt2.
We can solve x = v0cosθ0t for t in terms of x, t = x/(v0cosθ0) and substitute this expression for t into y = v0sinθ0t - (1/2)gt2. We obtain
y = xtan(θ0) - gx2/(2v02cos2(θ0)),
an equation for the path (or trajectory) of the object. This equation is of the form y = ax - bx2, which is the equation of a parabola which passes through the origin.



The trajectory for projectile motion is a parabola.:cool:


I learned this a long time ago in projectile class.;)
Elementary Watson.:D

tots48
07-10-2011, 07:49 AM
Sorry, lots of blanks on the Site to be filled. I gotta get the Trackhead stuff up and running and still in the process of doing that. Lots of blanks with the O Scale stuff as I'm still trying to figure out what to produce along those lines. That's the main reasoning behind asking you folks what is missing in this little world of O Gauge. Does anyone know a link to a Site that specializes in Steam Engines? Might be a good place to start. Once I have an idea about what to make and have all the necessary details, it only takes a few days to a week to have something made in resin form.