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    Jerry, first thank you for taking the time and making the effort a few years back to visually document your construction of the Granite and Gorge layout. I was interested in the modification you made to the long single track bridge and track run to make it straight (as opposed to the way it is in the atlas plan). Your modification makes the whole area look cleaner with less awkwardness that I suspect results in more efficient train operation. Thanks in advance.

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    hi,
    have just seen your thread describing your automated train control. I haven't read the entire thread and am hoping you can give a summary of how it works. How many components are off the shelf and how much did you have to develop yourself?

    in post #215, you describe the block detector and turnout controller you're using. Am wondering if the blocks were set up in any special way, such as short blocks that can more precisely locate a locomotive nearer a turnout.

    you mention the use of JMRI and that you're looking at TrainController. Do these provide the automation?

    did you develop the simulation or is this is something that comes with some automation SW?

    am wondering how difficult it is to setup? if new trains could easily be added at any time

    I'm an EE doing embedded RF SW at Qualcomm and wondering how complicated the control SW is and how easy it is to change

    curious
    thanks

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    Granularity means a lot of short blocks. Curved turnouts are tricky to get working correctly so as to avoid derails and even worse with changing elevations.

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    It is easier for TCG to work with a lot of trains if there are enough blocks to separate them as it wants to keep two blocks between trains.
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