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Monbulk Creek - 1:350 scale Australian narrow gauge

5K views 26 replies 11 participants last post by  tjcruiser 
#1 ·
I have recently got back into modelling after taking a break for a few years, and am experimenting with the use of linear motor propulsion for model rail and road. This little micro-layout is my first attempt at the rail side.

The Monbulk Creek trestle bridge is a popular viewing spot on Puffing Billy, a busy 2'6" gauge tourist railway on the outskirts of Melbourne, Australia. This 37"x15" micro-layout covers the bridge and its immediate vicinity. The layout is almost complete, lacking only trees and proper backscene.

The layout uses a linear motor drive system, my own re-implementation of a product by IDL Motors (www.teenytrains.com). The track is made up of small printed circuit boards with three strings of interleaved electromagnet coils printed on them. When these are powered in a suitable repeating sequence, they act much like a conveyor belt and drag along anything with magnets. The bare circuit boards are covered with a paper image of the track, generated in Anyrail. While the track plan is just a simple oval, the back straight has an automatic queuing system so that only one train at a time is running through the scenic section.

The chosen scale is 1:350, or 2.2mm gauge (!). I had originally intended to model this in T (1:450), but ran into length problems with the carriages due to magnet-spacing issues. 24mm turns out to be the minimum workable carriage length, and with those short narrow-gauge coaches... All structures and trains are 3D printed on a FlashForge CreatorPro. The trains are typical of normal non-holiday traffic on the line, with a long train hauled by an articulated Garratt, a medium length train hauled by a 2-6-2, and a fire patrol trolley.

Video #1: a track inspection run prior to line opening:
https://youtu.be/jsAcQBRm3oA

Video #2: early track testing and train experiments:
https://youtu.be/w3ZlAIuZqGU

There will be a final comprehensive video in a month or so, after the trees have a chance to grow (aka slow airmail from China).

And finally some pics in its current, treeless state:
 

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#4 ·
Holy <BLEEP> ... this is AMAZING! A bit insane, I suspect ... but AMAZING!

I wouldn't have thought such micro scale were possible as a home-build, but you've certainly proven me wrong, Martin.

Incredibly well done! I look forward to the "growing" trees to come!

TJ
 
#9 ·
Is the train made up of individual engines and vehicles?
Each vehicle is self-propelled, with several magnets underneath that interact with the coils in the track. They do have what I think of as couplers, but they are really just alignment pins to keep everything moving in line. Without them, each coach swings from side to side on its own, which just doesn't look right.

The more magnets per vehicle, the more traction, and the more widely spread, the better the steering. Each magnet is equivalent to an axle with really sloppy, coarse-scale wheels. So depending on the magnet arrangements, they behave very much like similar fixed wheelbase and bogie stock. Those coaches effectively have a single 8-wheel bogie, and are steered much like a semi-trailer on the road (i.e. an Aussie road train). If the coaches were longer, I could arrange the magnets into bogies which would be much more self-stable, and largely do away with the need for "couplers". Which has implications for shunting in the future.

Having each vehicle self-powered, so to speak, means I can run unlimited length trains, and they happily negotiate grades of 1 in 10 (10%). What they don't like is any sort of camber or sideways tilt.
 
#10 ·
The Ebay trees have arrived, so are being rebuilt into Gum trees and installed on the layout. About half of them are now in place, with another couple of dozen gums to go. Then it will be the tree ferns, Europeans and undergrowth. The trunks and branches are a bit over-thick, but this is more noticeable on the photos than in real life. While some of the trees seem huge, none of them are more than middling-tall for Eucalypts. Even in this scale, we still have to use sub-scale trees!
 

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#12 ·
This is absolute genius! Insanity, too, of course ... but pure genius!

In watching the new video, I love the speed (very realistic), and the way that all of the cars wobble back and forth a bit, much like real train cars.

Very much looking forward to seeing the next with-landscaping video.

And ... what nut-job prunes such tiny trees?!?!? ;) (I say that affectionately, of course!)

TJ
 
#13 ·
I've traditionally been an N-gauger, and working in the smaller scales really isn't all that different. It is about the same amount of detail per square inch, just applied a bit differently. Plus you can get by with much cruder models. However, I will say that my next few layouts are going to be largely treeless!

I'll do a full video when the beast is finished, which hopefully shouldn't be long now.

The low speed was intentional. The wobbles, not so much. And of course I'm crazy - I play with model trains! But perhaps I'd better not mention my tentative experiments with a 1:10000 scale model (that's 6" to the mile). It's on the list. :)
 
#16 ·
The diameter of the coin is 28.65mm.
The carriages are 23mm long x 6mm wide x 7mm high.
The NAs (2-6-2T) are 24mm long x 6mm wide x 8mm high.
The NG (2-6-0+0-6-2) is 43mm long x 6mm wide x 9mm high.

The key limiting number here is the carriage length - 24mm is the minimum value for "length + gap" for any vehicle with two neighbours, due to the number of magnets required for propulsion and stability, and the minimum spacing to the next vehicle's magnets. For future standard-gauge models, I will be looking at using 1:450 and even 1:600 scales. And looking at using decals rather than paper overlays.
 
#21 ·
WOW......:appl::smilie_daumenpos:

They would make a great suitcase layout or in a coffee table layout. :thumbsup:
 
#25 ·
... have you thought about incorporating a sound track recording into the scene? Perhaps something tucked under the base. A chug-chug with the occasional train whistle? ...
Yes, I have considered it, and it would be easier to do well than if using conventional propulsion. The way the controller works, it already has all the information needed to know exactly where the train is and how fast it is moving, and even identify the loco type and train length from the pattern of magnets passing a sensor at the start of the scenic section. It would need a small computer module with a selection of looped sound-bites (chuff-chuff, carriages rumbling past, and whistles), and then vary the selection and playback speed as required.

However, it would be a fair bit of work to do it properly, and I have already committed to building at least one more similar layout first. So, yet another project to add to the list. I am also generally reluctant to add sound to an exhibition layout, since the sound volume has to compete against other layouts and crowd noise. On the other hand, with the layout and trains so small, viewers have to get very close to get a good look, so a low sound volume might just be workable.
 
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