Model Train Forum banner
1 - 20 of 1550 Posts

· Registered
Joined
·
445 Posts
Pick up a MTH Premier Santa Fe Blue Goose Hudson in late June. The locomotive was missing all the electronics and wiring but was otherwise intact. The tender was just the shell. I was able to get the tender frame, trucks, and steps from MTH. About 2 weeks ago I finally installed a PS3 kit and LED lights. So now it's running and running great.
 

Attachments

· Registered
Joined
·
445 Posts
I have started rebuilding my MTH FEF. Most parts except the boiler have been stripped and repainted black. Major missing pieces like the front truck and tender frame have arrived. Motor mount made and Pittman motor installed. Next hurdle is to complete the smokebox front.

Here is what I started with.



Frame with front truck installed and 9433 15.1v Pittman. I may swap the motor out for a larger 9434 as there is room. After tuning it draws .1 amp at 2 volts.
View attachment 513952

Pete

How do you plan on handling the MARS light with the PS3 kit? The MARS light only comes on in reverse or an emergency stop, but the PS3 kit doesn't have the wiring in the boiler to deal with that.
 

· Registered
Joined
·
445 Posts
To be honest I hadn't thought that far ahead. There is a board in the engine that may do that but if not I could easily build an add on board to perform that function if required. Just a matter of detecting the direction of motor voltage.
I am still dealing with the cosmetics at this point.

Pete
I'm curious what you do. Someone I know locally wants to convert a Weaver FEF to PS3 and is trying to figure out the MARS light situation. My thought was to run a small two pin harness, connected to the reverse light, to trigger the light when the locomotive goes into reverse. But then there is that small two pin harness next to the 10 pin one.
 

· Registered
Joined
·
445 Posts
There is a drive for the backup light but he electronics are in the tender so it would require adding two extra wires into the engine. Plus if this is actually a mars light it would need to flash.

Pete

The red light on the FEFs had 2 settings:

If the locomotive was in reverse it was solid red.

If the locomotive was in emergency brake/stop then the MARS portion of the light was activated.


This little detail is what's stumping me. I figured best case would be to somehow wire the light to the reverse light (using an extra small connector between the locomotive and tender) and just have it come on solid red when the train is in reverse, skipping the MARS effect. I can't figure out a way to make both happen from the PS3 steam upgrade kit. Not enough board outputs. Although a factory MTh Premier FEF just has the red light come on solid in reverse, so that's an option.
 

· Registered
Joined
·
445 Posts
Pick up a MTH Premier Santa Fe Blue Goose Hudson in late June. The locomotive was missing all the electronics and wiring but was otherwise intact. The tender was just the shell. I was able to get the tender frame, trucks, and steps from MTH. About 2 weeks ago I finally installed a PS3 kit and LED lights. So now it's running and running great.
That is a great project. I assume that the electronics were PS and were gutted because they did not work (or something) but I can't imagine why the tender parts went too. Anyway, great work restoring it.
Actually it was from the first issue, which had PS2 5V. The missing parts were gone because it was part of a group of extra locomotives produced during the run by MTH for spare parts. That's why the boards, tender frame, tender end steps, tender toolboxes, and tender trucks were missing. Otherwise it was like new. The motor had never been run and the wheels had never rode on rails till I got it going.

I got it from a guy who gets bunches of Premier steam in similar condition from MTH when they get rid of extra stuff. I can't say where it comes from so the guy doesn't get bombarded. Plus I need to keep my line a secret. I should have another project from the same source soon.
 

· Registered
Joined
·
445 Posts
FYI Lou I have a request to find out if this engine ever had the capability of flashing red on fast stops. It could be done but would require more sophisticated circuitry than simply turning solid red on reverse.

Pete

I'd be interested to find out if the MTH version was capable of that from the factory. Seems like the best I could do with the Weaver FEF for my buddy with the PS3 kit would be having the red light come on in reverse. Having the PS3 board from the kit send a signal to another board to flash the red light when the brake button is double tapped on the DCS remote might be beyond my capabilities/the capabilities of the PS3 board in the kit.


Nice job on combining the MTH and Lionel parts into one boiler front btw. Looks great. Hopefully you'll have it up and running soon.
 

· Registered
Joined
·
445 Posts
The lettering will be mostly vinyl stick on made by a friend of our mutual friend. I will use some gloss for a small warning decal that goes on the tender. There is a guy on ebay that has decals for 844 and 4014 (same sheet) along with decals for the two yellow water tenders (also same sheet) running today.
I am undecided what the final finish will be but likely either gloss or semi gloss as I am doing the engine as it appears today. I will also likely remove the red warning light from the front as I see its not present today so won't have to deal with making it work as it did in the past.

Pete
So you are going that route. I'm considering that for an upcoming project where I will be converting a Premier WP GS64 to a SP GS6. I think it will end up turning out better than using Microscale decals. Just put the lettering on and over coat everything in satin clear, in my case.
 

· Registered
Joined
·
445 Posts
I have a request to find out if this engine ever had the capability of flashing red on fast stops. It could be done but would require more sophisticated circuitry than simply turning solid red on reverse.

Pete
What would be the point of the front light flashing red when it was stopping fast? I'd think that would be somewhat pointless.
The real 844 does it so it would be neat to have that feature. Not that it would get used much.

I just like to make things more difficult.
 

· Registered
Joined
·
445 Posts
Pete, I believe the red light was a MARS light, that's what Lionel bills it as. They have a kit to add the light to their Legacy model.

Here's a video of the actual #844 before they took it off, and later in the video you can see the MARS light actually operating.

https://www.youtube.com/watch?v=bvTa2EyKlUQ

I'm pretty sure this was used for the same function as any other MARS or Gyrolight, to warn people of the approaching train. It certainly makes no sense to me they'd only activate it when they were stopping, stopped trains aren't nearly as dangerous as trains doing 70+ MPH down the tracks!

I don't know where you get the information about it being used to indicate a sudden stop.
I read it on the internet. Here, as a matter of fact, so it must be true.;)

Pete

It's actually rule 17b in the Uniform code of operating rules:

"Rule 17 (b). Red Oscillating Headlight.-- On engines equippped with a red oscillating headlight, such headlight will be displayed by day or by night when train is stopped suddenly under circumstances in which adjacent tracks may be fouled, or when head end protection is required.

The red oscillating headlight must be extinguished when necessity no longer exists.

A headlight burning red is a signal for an approaching train on the same or adjacent track to stop before passing such headlight, and be governed by conditions."

 

· Registered
Joined
·
445 Posts
It will depend on how the front w/o the light turns out. MTH put a big hole in the front for the warning light and being zamac I will have to use body filler. I prefer the look without the light though.

View attachment 515960

Pete
I always forget that you end up having to Bondo holes in zamac. If you can blend it well it should be unnoticeable. I also prefer the front sans MARS light. I'm guessing that the smoke deflectors are going back on as well?
 

· Registered
Joined
·
445 Posts
Flashing red light when the train is stopped for an emergency. So it could be activated when fully stopped or when slowing for an emergency stop. I'm still unsure how to make the light flash when stopped for an emergency. Lighting steady in reverse is easy but flashing when stopped is a bit trickier.
 

· Registered
Joined
·
445 Posts
Well, I have a module that detects when the motor is getting power, that would be a pretty positive way to know it's stopped. If you want the cool MARS flashing, consider the ngineering.com MARS Simulator, I use them, they're pretty cool.

RR Lighting Effects at ngineering.com

Here's a Video of the MARS Light.
Could that MARS light simulator be run off a PS2 3V or PS3 steam conversion kit with 7 other 3mm LEDs without overwhelming the circuit? It seems like it would work.
 

· Registered
Joined
·
445 Posts
Eight LED's are 160ma, that's well within the capability of the individual lighting circuits on the PS2 or PS32 board outputs. You will have to add some filtering for the MARS simulator as it requires pure DC. I used a 100 ohm resistor, and 100uf 35V capacitor, and a TO-92 package 8V regulator to power one from the light output, still working.
Cool. Thanks. I though the PS2/PS32 board headlamp output was pure DC, 6 volts DC to be exact?
 

· Registered
Joined
·
445 Posts
Nope, it's PWM voltage, the peak is around 20 volts. The duty cycle is around 25-30%, so it powers a 6V bulb about right. However, powering a microprocessor on that is a whole other matter, hence you need the filter and regulator.
Ah. I've been powering 3mm LEDs from the circuit using just a 560 ohm resistor on the power side without issue, so I thought it was straight 6V DC. More expensive than your solution but would ngineering's 8101 power source work as well? https://www.ngineering.com/accessories.htm#N8101
 

· Registered
Joined
·
445 Posts
Well, powering LED's is no sweat on a PWM signal, it's just light. Truthfully, running LED's off the PS/2 bulb outputs calls for a 220 ohm or greater size resistor, so you're quite safe with the 560 ohm.

Yes, they have a power module as well, but I actually use my own power module for this task. I already have these, and they're cheap for me to build.

View attachment 516190
I don't have spare parts lying around to build one, so if I ordered stuff I figured I might as well pick up their power module. Do you sell your module John? Looks easier to use than the ngineering one, since it's larger in size.
 

· Registered
Joined
·
445 Posts
I actually don't routinely sell them. Since I hand build them, I really can't justify the price I'd have to charge for it to make sense to sell them. I actually have a bunch of boards I just build for my use and not for sale.
I'd have to order all the parts to make one, so it's probably best for me to just buy a completed one. I'm only going to need one, so no sense to have extra parts around. That ngineering power source 8101 I linked to should work fine to power their MARS light simulator from the PS2/PS3 headlamp output though correct?
 

· Registered
Joined
·
445 Posts
This One?. Likely need to add a capacitor to holdover voltage from the PWM feed. But that can be wired and placed anywhere.

View attachment 516376
That might work. Peak voltage out of the PS2/PS3 headlamp circuit can't exceed 22v, or at least track voltage. Cap across the leads and it should be good. Only real pain is adjusting the output voltage.
 
1 - 20 of 1550 Posts
Top