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Another couple of things that I have been wondering about, is if I DO do a hump yard (which it's looking more and more like that's what I am going to do), I was wondering if anyone might have suggestions as to how to get the "bowl" effect. In many YouTube videos, it seems what people are doing is building a pier and then using that as the means of feeding the cars to the group tracks.
Personally, while I fully understand why people are doing that, I am not such a big fan of it. The main reason being, is that the cars, as they are travelling down the slope from the pier, catch way too much speed and end up moving at a highly unrealistic pace. What I was thinking of doing, was, with a scroll saw, possibly cutting an entire section of the plywood out and then possibly putting replacement plywood underneath where that hole now is. The thing is, is if I decide to go that route, I need to figure out a workable material that will support the tracks and the hump activity, and which would not wiggle or lose structural integrity. Something that can be easily fashioned with the proper slope and which will hold the tracks in place.
Of course, the other problem I might then face, is if you don't get the grade right, you may just end up having a bunch of units piling up somewhere in the intermediate area of the hump. (Clog.) Then, the only time they would move, is if you get enough of them piling up that the gravity finally forces the whole collection to finally move. Also, if I do a bowl, I am facing the challenge of uphill climbing for the locomotive, now pulling a full consist, once finished. (I know, it's not like they are climbing a mountain, but I don't want to run into any snags in the overall yard operation.)
The other thing that I am unsure about, is lighting; I don't just mean interior lighting of structures, but signal lighting for the track as well as street lights, etc. How does all of this come together? Again, my main goal is to have everything centrally controlled so that I don't have to run from one end of the layout to the other to activate certain features.
Your thoughts...
Personally, while I fully understand why people are doing that, I am not such a big fan of it. The main reason being, is that the cars, as they are travelling down the slope from the pier, catch way too much speed and end up moving at a highly unrealistic pace. What I was thinking of doing, was, with a scroll saw, possibly cutting an entire section of the plywood out and then possibly putting replacement plywood underneath where that hole now is. The thing is, is if I decide to go that route, I need to figure out a workable material that will support the tracks and the hump activity, and which would not wiggle or lose structural integrity. Something that can be easily fashioned with the proper slope and which will hold the tracks in place.
Of course, the other problem I might then face, is if you don't get the grade right, you may just end up having a bunch of units piling up somewhere in the intermediate area of the hump. (Clog.) Then, the only time they would move, is if you get enough of them piling up that the gravity finally forces the whole collection to finally move. Also, if I do a bowl, I am facing the challenge of uphill climbing for the locomotive, now pulling a full consist, once finished. (I know, it's not like they are climbing a mountain, but I don't want to run into any snags in the overall yard operation.)
The other thing that I am unsure about, is lighting; I don't just mean interior lighting of structures, but signal lighting for the track as well as street lights, etc. How does all of this come together? Again, my main goal is to have everything centrally controlled so that I don't have to run from one end of the layout to the other to activate certain features.
Your thoughts...