Basicallly, point to point is just what it sounds like: during a given operating session, a train with its manifest will arrive on the layout and either deliver its cargo or pick up empties (sometimes both), then depart. Some people do this very authentically, with timetables and waybills for each car, and a dispatcher to keep everything running smoothly. I've tried this a few times, and it just seems too much like work to me. In my simplified world, you draw a card from a deck which says something like "deliver 4 hoppers of coal to the Laurel power plant", then a second card which says "RS-2 #101". So you punch up #101 on the DCC cab, collect the right cars from staging, and proceed to the power plant. Once there, pull any empties, drop your loaded cars, and return to staging. And avoid the slow-cruising passenger train
I haven't used the manifests on my DCC layout YET,
At this point I have all my locos and cars with
'cards'. My 'division' has 2 road freight diesels, 2 road passenger diesels,
2 yard switchers, and one Dinky passenger local. My locos therefore are
by default assigned, same with passenger locos. I first use the switchers
to break any existing train, spotting the cars as 'empty' where cards
designate. Send the road locos to the loco service yard then shuffle the
cards and deal out a chosen number of cards. The switchers then build
the train in the order dealt. This can be a very interesting couple of
operating hours. It can be even more fun if a fellow modeler is 'engineer'
for the switchers and you can harrass him with the Passenger train and
Dinky passenger train sometimes running off schedule.
I definitely would urge any modeller with a good yard and spur system
on their layout to get into the car card operating session. It works
good if you are a lone or with a friend.
Don