Vette-kid;Well that explains some of it. There are several switches labeled custom line and are new in the package. I think there is probably a mix of both. I have started reading your documents, I’ll dive deeper. The only derailment issues have been from running through incorrectly positioned turnouts.
Re the machine, it’s just not hooked up yet. I plan to use mighty mite machines for the accessory contacts ability to run signal lights through the switch. This seems like the simplest solution to user friendly turnouts with indicators. With this method the signal will accurately indicate the position of the switch machine which should be a high accuracy indication of actual turnouts position. Other methods seem to leave the possibility that the switch did not throw properly, but the indication will, leading to erroneous information.
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I suggest you start your reading with "Improving Atlas turnouts" and then "All about turnouts." I've sent you a lot more, and of course you're welcome to read them, but many don't apply to the little layout you have now. They might be helpful for a future layout.
I'm glad you're not having derailments. You're lucky, many have.
I'm not familiar with the "mighty mite" switch machine. Do you have any info on it that you can send me?
As for your turnouts; if it doesn't have a metal frog, and two straight routes, it's not a custom line turnout, no matter what the package says. It doesn't really matter all that much. You will do OK with snap switch, custom line, or a mix.
Traction Fan 🙂